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Study
ICT Unit- APPLIED LINGUISTICS
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The Redefinition stage allows students to learn with others, in a social way.
TRUE
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Give an example of a transactional use of technology in an EFL class.
-
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How has the concept of 'digital native' had a negative impact in the realm of education?
It has produced a false cosy feeling of digital equality and it has led teachers to believe that there's no need to teach teenagers how to use ICT.
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How has technology had a negative impact on teenagers?
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Refer to three benefits that using technology in the EFL classroom can bring about.
--
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What's important is to include the use of ICT in our teaching practices. It doesn't matter how we do it.
FALSE
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What stages of technology integration are included at the ENHANCEMENT level?
Substitution and Augmentation
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Why does Prensky (2003) claim that edutainment tends to promote "skill-and-drill" learning? Is this positive or negative?
NEGATIVE- It is totally different from the many exciting ways (often invisible on the surface) that games can, and do, teach’
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If I ask my students to use a lot of technological devices, I am at the REDEFINITION stage.
FALSE
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How would you define "Gamification"?
It is the process of making something like a game in order to make it more engaging and enjoyable
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How would you define a "brevity"?
-
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What is the meaning of "leisure bubbles"?
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Give an example of an acquisitional use of technology in an EFL class.
-
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What is the problem with the "digital immigrant/ digital native" model?
-
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Using technology at the Substitution stage is wrong.
FALSE
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What are the benefits of using games in the EFL classroom? Mention 2.
They make classes more memorable and engaging & they help learners deal with frustration and learn to lose, make mistakes and try again.
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