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ICT Unit- APPLIED LINGUISTICS
Game Code: 474953
English
17
Public
The use of ICT
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Victoria Sergo
168
#teachingenglish
#ict
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If I ask my students to use a lot of technological devices, I am at the REDEFINITION stage.
FALSE
15
The Redefinition stage allows students to learn with others, in a social way.
TRUE
15
What's important is to include the use of ICT in our teaching practices. It doesn't matter how we do it.
FALSE
15
Using technology at the Substitution stage is wrong.
FALSE
15
What are the benefits of using games in the EFL classroom? Mention 2.
They make classes more memorable and engaging & they help learners deal with frustration and learn to lose, make mistakes and try again.
15
What is the problem with the "digital immigrant/ digital native" model?
-
15
How would you define a "brevity"?
-
15
What is the meaning of "leisure bubbles"?
-
15
Why does Prensky (2003) claim that edutainment tends to promote "skill-and-drill" learning? Is this positive or negative?
NEGATIVE- It is totally different from the many exciting ways (often invisible on the surface) that games can, and do, teach’
15
How would you define "Gamification"?
It is the process of making something like a game in order to make it more engaging and enjoyable
15
What stages of technology integration are included at the ENHANCEMENT level?
Substitution and Augmentation
15
Give an example of an acquisitional use of technology in an EFL class.
-
15
Give an example of a transactional use of technology in an EFL class.
-
15
Refer to three benefits that using technology in the EFL classroom can bring about.
--
15
How has the concept of 'digital native' had a negative impact in the realm of education?
It has produced a false cosy feeling of digital equality and it has led teachers to believe that there's no need to teach teenagers how to use ICT.
15
How has technology had a negative impact on teenagers?
-
15
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