A flexible approach to software development that emphasizes iterative progress and collaboration.
Intergrated Development Environment
A software application that provides tools for programmers, such as Eclipse, to develop and debug code efficiently.
Reusable solutions to commonly occurring problems in software design.
Patterns
Inheritance
A mechanism where a class can acquire properties and methods from another class.
A platform or system required to write and execute programming code.
Software Environment
A methodology focused on quickly building prototypes with iterative user feedback.
Rapid Application Development (RAD)
A feature of OOP that hides an object's implementation and state, exposing only necessary interfaces.
Encapsulation
The ability of an object to take on multiple forms, often implemented through method overloading or overriding.
Polymorphism
Content Library
A storage area in applications like Kindle or iTunes for resources like e-books or music.
Software Repository
A centralized location for storing, managing, and sharing software and code, such as GitHub.
Reusable Components
Pre-built software parts that can be integrated into projects to save time and effort.
refers to specific patterns or practices that are commonly used within a programming language or framework to solve recurring problems in a way that is natural and efficient for that language.
Idioms
Method Overriding
A feature in OOP where a subclass provides a specific implementation of a method already defined in its superclass.
A sequential design process where each phase must be completed before the next begins.
Waterfall Development Methodology
Framework
It is a pre-built structure or foundation that provides a standardized way to build and deploy applications. It includes reusable code, tools, and components th
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