Study

Interactive Games in ESL classrooms

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  • positive reinforcement
    encouraging students’ success with praise, rewards, or feedback
  • interactive boards
    boards that allow students to touch, drag, and use digital tools directly on the screen with a marker
  • vocabulary drill
    repeated practice of new words to help memorization and use in context
  • learning motivation
    the desire or drive that pushes students to participate and learn
  • review game
    a game used to recap previously learned material before tests or new units
  • multi-modal learning
    learning that uses text, images, audio, video, movement, or games to support memory
  • progress tracking
    monitoring student learning over time using scores or reports
  • warm-up game
    quick starter activity that activates vocabulary and prepares students for the lesson
  • low-stakes learning
    practice where mistakes are part of learning and do not affect grades
  • real-world language use
    applying vocabulary and grammar in authentic, meaningful situations
  • student engagement
    the level of interest, motivation, and active participation students show in learning
  • self-paced practice
    learning where students progress through tasks at their own speed
  • student autonomy
    giving learners control over choices, tasks, or pace to build independence
  • inclusive classroom
    a classroom where activities are accessible to all students regardless of needs or ability
  • differentiated tasks
    activities adapted to different skill levels in the same classroom
  • gamified assessment
    evaluating students through game mechanics instead of traditional tests
  • game-based learning
    teaching approach where students learn through structured games with educational goals
  • team competition
    students working in groups to compete toward a shared learning goal
  • reward system
    points, badges, power-ups, or other incentives given for academic achievement
  • instant feedback
    immediate confirmation on whether an answer is correct or needs improvement
  • peer collaboration
    students working together to solve tasks, share ideas, and support learning