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Interactive Games in ESL classrooms
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positive reinforcement
encouraging students’ success with praise, rewards, or feedback
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interactive boards
boards that allow students to touch, drag, and use digital tools directly on the screen with a marker
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vocabulary drill
repeated practice of new words to help memorization and use in context
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learning motivation
the desire or drive that pushes students to participate and learn
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review game
a game used to recap previously learned material before tests or new units
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multi-modal learning
learning that uses text, images, audio, video, movement, or games to support memory
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progress tracking
monitoring student learning over time using scores or reports
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warm-up game
quick starter activity that activates vocabulary and prepares students for the lesson
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low-stakes learning
practice where mistakes are part of learning and do not affect grades
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real-world language use
applying vocabulary and grammar in authentic, meaningful situations
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student engagement
the level of interest, motivation, and active participation students show in learning
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self-paced practice
learning where students progress through tasks at their own speed
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student autonomy
giving learners control over choices, tasks, or pace to build independence
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inclusive classroom
a classroom where activities are accessible to all students regardless of needs or ability
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differentiated tasks
activities adapted to different skill levels in the same classroom
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gamified assessment
evaluating students through game mechanics instead of traditional tests
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game-based learning
teaching approach where students learn through structured games with educational goals
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team competition
students working in groups to compete toward a shared learning goal
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reward system
points, badges, power-ups, or other incentives given for academic achievement
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instant feedback
immediate confirmation on whether an answer is correct or needs improvement
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peer collaboration
students working together to solve tasks, share ideas, and support learning
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