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Players can attend events ________ concerts, art exhibits, and lectures.
like
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Okay!
The game offers a wide range ________ virtual goods ________ purchase.
of / to
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Okay!
Overall, Second Life offers an immersive experience ________ users ________ explore and create ________ their own terms.
for / to / on
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Okay!
Users have the freedom ________ customize their avatars ________ any way they choose.
to / in
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Okay!
Second Life provides a platform ________ people from all over the world ________ come together.
for / to
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Okay!
Avatars can communicate _________ each other through text or voice chat.
with
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Okay!
Many businesses and organizations ________ Second Life as a platform ________ marketing and outreach.
use / for
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Okay!
Players can explore __________ different virtual environments.
in / around
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Okay!
There are numerous activities __________ users can engage ________, such as building, shopping, and socializing.
where / in
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Okay!
Second Life has its own economy ________ users can buy ________ sell virtual property and services.
where / and
Oops!
Okay!
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