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Topic 18: games
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What are the functions of games in the classroom?
Formative, social, cultural, practical
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Which hypothesis explains how games reduce anxiety in learning?
Krashen’s Affective Filter hypothesis
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What is gamification?
The concept of applying game mechanics and game techniques to engage and motivate students to learn and achieve their goal.
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Haldfield establishes nine categories of games:
sorting or ordering, information gap, guessing, searching, matching, labeling, exchanging, role-play and board games
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Strategies to foster creativity
Materials, iamgination, classroom layout, nature of the group, interests...
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Factors that affect the creative process
Environmental, social values and student's personality
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What is creative capacity?
The ability to think flexibly and generate new ideas
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Andrew Wright proposes_____
Two types of games: icebreakers and warmers
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Games foster what type of language use?
Creative and spontaneous language use
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