Study

Topic 18: games

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  • What are the functions of games in the classroom?
    Formative, social, cultural, practical
  • Which hypothesis explains how games reduce anxiety in learning?
    Krashen’s Affective Filter hypothesis
  • What is gamification?
    The concept of applying game mechanics and game techniques to engage and motivate students to learn and achieve their goal.
  • Haldfield establishes nine categories of games:
    sorting or ordering, information gap, guessing, searching, matching, labeling, exchanging, role-play and board games
  • Strategies to foster creativity
    Materials, iamgination, classroom layout, nature of the group, interests...
  • Factors that affect the creative process
    Environmental, social values and student's personality
  • What is creative capacity?
    The ability to think flexibly and generate new ideas
  • Andrew Wright proposes_____
    Two types of games: icebreakers and warmers
  • Games foster what type of language use?
    Creative and spontaneous language use