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CLASS 7 PROGRAMMING LANGUAGE PYTHON (BUZZER GAME ...

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  • A program that executes code directly, without compiling it first.
    Interpreter
  • The process of identifying and fixing errors in code.
    Debugging
  • A self-contained directory that contains a Python installation for a particular project.
    Virtual Environment
  • A special method used to initialize objects in a class.
    Constructor
  • A block of code that performs a specific task.
    Function
  • The ability of different objects to respond to the same function call in different ways.
    Polymorphism
  • An instance of a class that contains data and methods.
    Object
  • A file containing Python code that can be imported and used.
    Module
  • A blueprint for creating objects in object-oriented programming.
    Class
  • A step-by-step procedure for solving a problem.
    Algorithm
  • An immutable sequence of values.
    Tuple
  • A collection of pre-written code that can be used in programs.
    Library
  • A data type with two possible values: True or False.
    Boolean
  • A classification of data items (e.g., integer, string).
    Data Type
  • A structured set of tools and libraries for developing applications.
    Framework
  • A control structure used to repeat a block of code.
    Loop
  • The context within which a variable or function is accessible.
    Scope
  • A method that belongs to a class rather than any instance of the class.
    Static Method
  • The bundling of data and methods that operate on that data within a single unit or class.
    Encapsulation
  • A single, unique object created from a class.
    Instance
  • A function that modifies the behavior of another function or method.
    Decorator
  • A system that manages changes to source code over time.
    Version Control
  • An attribute of a class that can be accessed or modified.
    Property
  • A software application providing comprehensive facilities for software development.
    IDE (Integrated Development Environment)
  • Techniques used to manage and respond to errors that occur during program execution.
    Exception Handling
  • The human-readable instructions written in a programming language.
    Source Code
  • A storage location identified by a name that holds data.
    Variable
  • The process of converting source code into machine code.
    Compilation
  • A function that is defined within a class and operates on instances of that class.
    Method
  • A mechanism in object-oriented programming where a new class derives properties from an existing class.
    Inheritance
  • A set of functions and protocols for building software.
    API (Application Programming Interface)
  • The set of rules that defines the structure of a programming language.
    Syntax
  • An error that occurs during the execution of a program.
    Exception
  • A symbol that performs operations on variables and values.
    Operato
  • A value or property associated with an object or class.
    Attribute