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CLASS 7 PROGRAMMING LANGUAGE PYTHON (BUZZER GAME ...
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A program that executes code directly, without compiling it first.
Interpreter
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The process of identifying and fixing errors in code.
Debugging
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A self-contained directory that contains a Python installation for a particular project.
Virtual Environment
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A special method used to initialize objects in a class.
Constructor
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A block of code that performs a specific task.
Function
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The ability of different objects to respond to the same function call in different ways.
Polymorphism
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An instance of a class that contains data and methods.
Object
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A file containing Python code that can be imported and used.
Module
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A blueprint for creating objects in object-oriented programming.
Class
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A step-by-step procedure for solving a problem.
Algorithm
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An immutable sequence of values.
Tuple
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A collection of pre-written code that can be used in programs.
Library
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A data type with two possible values: True or False.
Boolean
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A classification of data items (e.g., integer, string).
Data Type
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A structured set of tools and libraries for developing applications.
Framework
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A control structure used to repeat a block of code.
Loop
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The context within which a variable or function is accessible.
Scope
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A method that belongs to a class rather than any instance of the class.
Static Method
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The bundling of data and methods that operate on that data within a single unit or class.
Encapsulation
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A single, unique object created from a class.
Instance
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A function that modifies the behavior of another function or method.
Decorator
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A system that manages changes to source code over time.
Version Control
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An attribute of a class that can be accessed or modified.
Property
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A software application providing comprehensive facilities for software development.
IDE (Integrated Development Environment)
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Techniques used to manage and respond to errors that occur during program execution.
Exception Handling
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The human-readable instructions written in a programming language.
Source Code
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A storage location identified by a name that holds data.
Variable
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The process of converting source code into machine code.
Compilation
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A function that is defined within a class and operates on instances of that class.
Method
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A mechanism in object-oriented programming where a new class derives properties from an existing class.
Inheritance
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A set of functions and protocols for building software.
API (Application Programming Interface)
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The set of rules that defines the structure of a programming language.
Syntax
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An error that occurs during the execution of a program.
Exception
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A symbol that performs operations on variables and values.
Operato
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A value or property associated with an object or class.
Attribute
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