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Interactive Games in ESL classrooms
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inclusive classroom
a classroom where activities are accessible to all students regardless of needs or ability
multi-modal learning
learning that uses text, images, audio, video, movement, or games to support memory
student autonomy
giving learners control over choices, tasks, or pace to build independence
positive reinforcement
encouraging students’ success with praise, rewards, or feedback
learning motivation
the desire or drive that pushes students to participate and learn
differentiated tasks
activities adapted to different skill levels in the same classroom
real-world language use
applying vocabulary and grammar in authentic, meaningful situations
progress tracking
monitoring student learning over time using scores or reports
gamified assessment
evaluating students through game mechanics instead of traditional tests
low-stakes learning
practice where mistakes are part of learning and do not affect grades
review game
a game used to recap previously learned material before tests or new units
warm-up game
quick starter activity that activates vocabulary and prepares students for the lesson
reward system
points, badges, power-ups, or other incentives given for academic achievement
self-paced practice
learning where students progress through tasks at their own speed
instant feedback
immediate confirmation on whether an answer is correct or needs improvement
peer collaboration
students working together to solve tasks, share ideas, and support learning
vocabulary drill
repeated practice of new words to help memorization and use in context
team competition
students working in groups to compete toward a shared learning goal
student engagement
the level of interest, motivation, and active participation students show in learning
game-based learning
teaching approach where students learn through structured games with educational goals
interactive boards
boards that allow students to touch, drag, and use digital tools directly on the screen with a marker