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Software Development-Units 1-4 Review
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What is a TARGET AUDIENCE? Give THREE examples!
The intended group of people for whom a product or message is designed.
What's the difference between a manual and a user guide?
A manual contains information about a product or system whereas a user guide is a document intended to help users operate a system
What's the difference between Plain Text and Rich Text?
Plain Text is unformatted text that contains no special characters whereas Rich Text is formatted text that contains special characters.
The extent to which a product or service can be used by people with various abilities.
Accessibility
The ease with which a reader can understand text, influenced by content and typography.
Readability
Name all the phrases from Unit 4 with the word TEST at the beginning. Example: Test Results
test results, test types, test progress reports, test execution, test methods. test design
Name the types of testing in software development from Unit 4. Example: Beta Testing
beta testing, static testing, dynamic testing, white-box testing, black-box testing, load testing, GUI testing, performance testing
Name all the phrases from Unit 4 with TESTING at the beginning: Example: Testing Types
testing types, testing needs, testing requirements, testing tools
What is the difference between Testing Needs AND Testing Requirements?
Testing Needs are the specific requirements for testing whereas Testing Requirements are the specific conditions that need to be tested
Complete the word! ( Class C__________)
Coupling
Complete the word! ( D________ Density)
Defect
Complete the word! ( Development M_________)
Methods
Complete the word! (Problem S___________)
Solving
Complete the word! ( Software M_______)
Metrics
Complete the word! ( S ______________ Development)
Software
Complete the word! ( Quality S___________)
Standards
Sequence Diagram
A diagram that shows how objects interact in a particular scenario by illustrating the sequence of messages exchanged between objects.
Use Case Diagram
A diagram used to identify the functional requirements of a system by representing actors and their interactions with the system.
Class Diagram
A static structure diagram that describes the structure of a system by showing its classes, attributes, operations, and relationships
Activity Diagram
A diagram that represents the flow of activities in a system, illustrating the sequence and conditions for coordinating lower-level behaviors.
A standardized modeling language for visualizing software design and structure.
Unified Modeling Language
The basic binary code (0s and 1s) that a computer's processor can execute directly.
Machine Language
A low-level programming language that uses symbolic code to represent machine-level instructions. Requires an assembler for translation.
Assembly Language
A programming language designed to be easy for humans to read and write. Examples include C, Java, and Python. Requires translation to machine language.
High Level Language