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Issues 3 week 12
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Delimiter between question and answer:

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  • No column headers.
  • Each line maps to a question.
  • If the delimiter is used in a question, the question should be surrounded by double quotes: "My, question","My, answer"
  • The first answer in the multiple choice question must be the correct answer.






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SW2: Educational games make learning more engaging and enjoyable.
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SW1: However, it is impossible to learn everything is just one game or one type of game.
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W: We can learn implicitly through games.
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SW2: This way, learning becomes more guided rather than scripted.
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SW1: We can use gamification to modernise learning through more Socratic methods.
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W: Classical learning styles are typically boring and ineffective.
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SW2: Dopamine causes our brains to hold on to the knowledge it associates to that feeling and/or action.
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SW1: Gamification encourages positive emotional responses which tricks our brains into retaining knowledge better
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W: Emotional responses are the key to encoding memories.
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SW2: As a result, we feel the thrill and joy of playing or exercise and want to do more!
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SW1: Hormones, like endorphins and dopamine cause us to feel good.
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W: Games cause our endocrine system to produce hormones
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