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Code your tales - Trạm câu đố sáng tạo
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What is the climax in a narrative?
The highest point of tension or conflict in the story
The introduction of characters and setting
The conclusion that ties up loose ends
The background information provided at the start
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What is the term for the sequence of events in a narrative?
Plot
Conflict
Setting
Theme
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Which of the following is NOT a typical element of a narrative?
Thesis statement
Characters
Plot
Dialogue
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What is the primary purpose of narrative writing?
To entertain by telling a story
To persuade the reader to agree with a viewpoint
To provide factual information about a topic
To explain how to perform a task
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Làm thế nào để kết thúc chương trình trong Scratch?
Sử dụng khối "Dừng tất cả".
Sử dụng khối "Dừng tất cả".
Thay đổi hiệu ứng nền.
Chuyển đến hình nền tiếp theo.
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Để nhân vật quay vòng 360 độ, ta cần sử dụng lệnh nào?
Lặp lại 36 lần: Xoay phải 10 độ
Xoay phải 180 độ, sau đó xoay trái 180 độ
Xoay phải 360 độ
Xoay trái 36 độ
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Trong Scratch, khối "Chờ 1 giây" thuộc loại nào?
Khối điều khiển
Khối sự kiện
Khối cảm biến
Khối chuyển động
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Khối nào dùng để nhận dữ liệu nhập từ bàn phím?
Hỏi [Tên bạn là gì?] và chờ
Chờ 1 giây
Nhận giá trị [trả lời]
Lặp lại 10 lần
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Để thay đổi trang phục của nhân vật, ta sử dụng khối nào?
Chuyển đến trang phục [Trang phục 2]
Thay đổi hình nền
Thay đổi hiệu ứng màu
Thêm nhân vật mới
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Khi nào khối "Lặp lại mãi mãi" kết thúc?
Khi người dùng dừng chương trình.
Khi nhân vật chạm vào cạnh màn hình.
Sau 10 lần chạy.
Không bao giờ.
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Đâu là một khối lệnh điều kiện?
[ ] Nếu thì
[ ] Thay đổi y: 10
[ ] Bắt đầu chương trình
[ ] Xóa
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Để nhân vật kiểm tra nếu chạm vào cạnh màn hình, ta dùng lệnh nào?
Nếu [Chạm cạnh] thì
Chạm vào con trỏ chuột
Chờ 1 giây
Lặp lại mãi mãi
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Trong Scratch, khối nào dùng để phát âm thanh?
[ ] Phát âm thanh [Meow] cho đến khi kết thúc
[ ] Lặp lại mãi mãi
Âm thanh "Meow"
Chờ 1 giây
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Lệnh nào dùng để làm cho nhân vật di chuyển 10 bước trong Scratch?
Di chuyển 10 bước
Đi tới x:10 y:10
Lặp lại 10 lần
Xoay phải 10 độ
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