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UNIT 18- GAMES
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INDEX UNIT 18
FF
DEFINITION OF GAMES
ZZ
little INTRO FUNCTIONS
--
NAME THE FUNCTIONS GUAPA
--
COGNITIVE FUNCTION
--
PHYSICAL FUNCTION
--
TOTAL PHYSICAL RESPONSE (todo xx)
--
AFFECTIVE function
--
AFFECTIVE FILTER HYPOTHESIS
krashen 1982
SOCIAL function
..
PEDAGOGICAL function
..
COMMUNICATIVE COMPETENCE
..
LINGUISTIC function
..
CULTURAL function
..
What objectives are we working with games ?
D (culture) + B (creativity+critical thinking...)
What's the tiny index in 5. USE OF GAMES AS CREATIVE TECHNIQUE?
Definition, law, ken robinson, characteristics, how can we foster creativity in class, advantages and comm. competence
DEFINITION OF CREATIVITY
..
LAW that explains CREATIVITY
RD 126--> obj. D
What did Ken Robinson say?
schools kill creativity
Who established the characteristics of a creative person?
Torrance in 1990
What are the characteristics of a creative person?
5
How can we foster creativity in class?
ll
2 new methodologies// techniques to use games in class
GBL & GAMIFICATION
GBL
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GAMIFICATION
--
What kind of game mechanics we mention guapa?
--
WHAT ARE THE ADVANTAGES OF USING GAMES IN CLASS?
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NAME THE TYPE OF GAMES
8: competitivem cooperative, linguistic, communicative, digital and online, escaoe rooms and breakouts, board/card games, writing, oral and body games
COMPETITIVE GAMES
00
COOPERATIVE GAMES
.0
LINGUISTIC GAMES
.0
COMMUNICATIVE GAMES
.0
BREAKOUTS AND ESCAPE ROOMS
.0
CARD/BOARD GAMES
.0
WRITING GAMES
.0
ORAL AND BODY GAMES
.0