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PRINCIPLES OF DESIGN
Game Code: 2521892
English
8
Public
IB PRINCIPLE OF DESIGN
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MVaucher
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The distribution of the visual weight of objects, colors, texture, and space.
Balance
15
The goal: make one area stand out by contrasting it with other areas.
Emphasis
15
the path the viewer’s eye takes through the work of art
Movement
15
The repeating of an object or symbol all over the work of art
Pattern
15
Works with pattern to make the work of art seem active. T
Repetition
15
The feeling of unity created when all parts (sizes, amounts, or number) relate well with each other.
Proportion
15
Is created when one or more elements of design are used repeatedly to create a feeling of organized movement
Rhythm
15
The use of several elements of design to hold the viewer’s attention
Variety
15
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