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Aircraft Designer

  •  English    14     Public
    This game is to review the purpose and main ideas of the aircraft designer project we are working on.
  •   Study   Slideshow
  • What is our driving question?
    How does the design of an airplane affect its motion?
  •  15
  • Define "motion."
    the action or process of moving or of changing place or position; movement.
  •  15
  • Define "force."
    strength or power exerted upon an object
  •  15
  • Define "gravity."
    the force of attraction by which objects tend to fall toward the center of the earth.
  •  15
  • Define "aerodynamics."
    the branch of mechanics that deals with the motion of air and other gases and with the effects of such motion on bodies in the medium.
  •  15
  • Would using a smoother paper increase or decrease air friction?
    decrease
  •  10
  • How can you increase thrust?
    throw the paper harder, use your strongest arm
  •  20
  • Define "drag."
    resistance to the movement of an aircraft through the air.
  •  20
  • Define "lift."
    the distance that anything rises or is raised
  •  15
  • If I am collecting data using models, which milestone am I on?
    milestone 3
  •  10
  • Where can I look to see what's next in my project?
    on the "Project Timeline" on our PBL board.
  •  10
  • What should I do if I don't know what to do next in my project?
    go back to the project timeline and see where I am; check the most recent page in my PBL folder; look on the board; ask my team; ask a teacher
  •  20
  • Name one "need to know" question.
    see the project board.
  •  10
  • What is an independent variable?
    the one factor that changes in an experiment. Everything else stays the same.
  •  25