Folksonomy, Rich User Experience, Long Tail, User Participation, Mass Participation, Software as a Service
25
It refers to the use of digital tools and technologies to enhance the capabilities of individuals and communities, enabling them to participate more actively in society and improve their quality of life.
EMPOWERMENT TECHNOLOGIES
15
WEB 3.0 technologies: It refers to the network of physical devices, vehicles, buildings, and other items embedded with sensors, software, and network connectivity that enables them to collect and exchange data.
IOT / INTERNET OF THINGS
15
FEATURES OF WEB 2.0: The owner of the website is not the only one who is able to put content. Others are able to place a content of their own by means of comment, reviews, and evaluation.