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Principles of Design
Game Code: 2079735
English
22
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Principles of Design
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T. Ren
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It is the center of interest that creates visual attraction that any other elements.
Emphasis
15
It pertains to the pleasing arrangement of all the details in a garment.
Harmony
15
It refers to the unequal distribution of elements in a garment when looking at the center.
Proportion
15
It shows design that has exact details on both sides.
Balance
15
It is achieved by repetition of lines and masses.
Rhythm
15
It is also known as informal balance.
Assymmetrical balance
15
It refers to the position on the color wheel, or a name given to specific color such as red and yellow.
Hue
15
It is the lightness or darkness of a color.
Value
15
It pertains to the saturation, brightness or paleness of a color.
Intensity
15
Colors which cannot be made by mixing other colors.
Primary Colors
15
Colors are the colors which are made by mixing two primary colors.
Secondary colors
15
Colors made by mixing primary and secondary colors.
Tertiary color
15
This scheme is created by putting the shades of the same color.
Monochromatic Schemes
15
This consists of adjacents colors in the color wheel.
Analogous schemes
15
This is created by putting together two colors from the opposite sides of the color wheel.
Complementary schemes
15
This takes a color and works it with the two colors adjacent to its complement.
Split complementary
15
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