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Virtual Facilitation

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    This game is designed to practice some virtual facilitation concepts.
  •   Study   Slideshow
  • True or False: The technical preparation for virtual facilitation includes the recommendation to use a dimmed light to create a more relaxed and comfortable learning setting.
    False: Unless you want them to fall asleep
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  • List 3 roles of the producer in a virtual session
    Control the technical aspects, Answer questions in chat, Make facilitator aware of “hands raised”, Try and help with technical issues off-line, Polling
  •  25
  • True or False: According to the Mehrabian theory, Facial expressions contribute 75% to communication.
    False: Facial expressions contribute 55% to communication.
  •  25
  • True or False: According to the principles of adult learning theory, adults are generally more motivated to learn when they perceive that the learning content is irrelevant to their real-life situations and needs.
    False: Relevant to their experiences
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  • True or False: In Maslow's hierarchy of needs, the lower-level physiological needs must be completely satisfied before individuals can progress to the higher-level growth needs.
    False: Individuals do not need to completely satisfy a lower-level need before progressing to the next level.
  •  25
  • True or False: According to the learning transfer matrix, one of the trainer's roles during the session is to Align curriculum with agency’s needs/mission involve supervisor and trainee in design process
    False: Before the training
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  • True or False: In the context of learning management systems, desktop application LMSes are only accessible on the user's desktop and cannot be used on multiple devices.
    False. They can still be accessible on multiple devices.
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  • List 3 Gamification Elements
    Point Systems, Badges, Leaderboards, Quizzes, Discussion Board, Rewards
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