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Technology and design process (lesson2.2)

  •  English    10     Public
    Pages 12-13
  •   Study   Slideshow
  • Read "Develop Solutions" another group asks questions about the text
    open answers
  •  15
  • read "Choose one solution" what was Kramer's best solution?
    His player would be made of strong materials and be small in size.
  •  15
  • what is a prototype?
    A prototype is the first working product that uses a design.
  •  15
  • What was Kramer's player like?
    It was small and easy to use.
  •  15
  • Why do engineers test a prototype?
    to determine if it meets their expectations
  •  15
  • P 13. activity 6. question 1: How did Kramer communicate his results?
    Kramer sent a report of his invention to a group of people
  •  15
  • P 13. activity 6. question 2: What did the report say?
    it described the way his invention worked and how the player could change the way people listened the music
  •  15
  • what does evaluate means?
    Evaluate means to find out how well something works.
  •  15
  • how do people try to make prototype better?
    by redesigning
  •  15
  • when did first digital audio player become available?
    in 1997
  •  15