Toggle Navigation
Games
Blog
News
Class PIN
Join for Free
Sign in
Toggle Navigation
Games
PIN
Join for Free
Blog
Pricing
News
Contact us
Help center
Sign in
Game Preview
G2A - Lesson 6 (Reading comp)
Game Code: 1573851
English
12
Public
Not Norman
Play
Study
Slideshow
Share
JamesB
16
Share G2A - Lesson 6 (Reading comp)
Class PIN
Use Class PIN to share Baamboozle+ games with your students.
Upgrade
Google Classroom
Facebook
Twitter
Save to Folder
p62 - Why does the boy look so unhappy?
He doesn't want Norman
15
p63 - What kind of pet does the boy want?
A pet that can run and catch etc.
15
p64 - What does the boy decide?
To trade Norman
15
p65 - Why does the boy laugh?
Because Norman starts dipping, flipping and flapping his fins.
15
p67 - What does the boy try to trade Norman with?
A puppy
15
p69 & 70 - What is happening in the pictures?
The snake escapes and the children are running around
15
p71 - Who is the only one that listens to the boy in class?
Norman
15
p72 - When the boy glances at Norman what does he see?
Norman is swaying back and forth and going, glu glu glug
15
p72 - Why is his music teacher (Maestro) angry?
The boy is not paying attention or playing the proper notes
15
p74 - Why is the boy scared at night?
He can hear screeetching
15
p75 - Why does the boy feel better?
Norman is with him.
15
p75 - What does the boy decide to do with Norman?
Keep him
15
Play for Free
Baamboozle+
NEW!
Baamboozle+
Baamboozle+
Baamboozle+
Baamboozle+
Baamboozle+
Baamboozle+
Baamboozle+
Baamboozle+
Baamboozle+
Baamboozle+
How to Play
Make some teams
Take turns choosing questions
Say the answer then hit the
Check
button
Click
Okay
if the team is correct or
Oops
if not
Teams
Sign in to choose
1
2
3
4
5
6
7
8
Grid Size
Sign in to choose
8
16
Quiz
Sign in to choose
Classic
Questions and Power-Ups
Classic Jr
Sign in to choose
×
Sign up for a trial to unlock features.
Get Started
Your experience on this site will be improved by allowing cookies.
Allow cookies