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Animal Farm Characters

  •  English    14     Public
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  • His speech about the evils perpetrated by humans rouses the animals into rebelling. His philosophy concerning the tyranny of Man is named Animalism by his followers.
    Old Major
  •  15
  • He becomes one of the rebellion's valuable leaders. After drawing complicated plans for the construction of a windmill, he is chased off of the farm forever by Napoleon's dogs and thereafter used as a scapegoat for the animals' troubles.
    Snowball
  •  15
  • He's one of the leaders during the rebellion against Jones. After the rebellion's success, he systematically begins to control all aspects of the farm until he is an undisputed tyrant.
    Napoleon
  •  15
  • Throughout the novel, he displays his ability to manipulate the animals' thoughts through the use of hollow yet convincing rhetoric.
    Squealer
  •  15
  • Hardworking animal who aids in the building of the windmill but is sold to a glue-boiler after collapsing from exhaustion.
    Boxer
  •  15
  • It's a vain animal who prefers ribbons and sugar over ideas and rebellion. She is eventually lured off the farm with promises of a comfortable life.
    Mollie
  •  15
  • A motherly animal who silently questions some of Napoleon's decisions.
    Clover
  •  15
  • It's cynical and pessimistic. Continually undercuts the animals' enthusiasm with his cryptic remark, "Donkeys live a long time."
    Benjamin
  •  15
  • It tells the animals stories about a paradise called Sugarcandy Mountain.
    Moses
  •  15
  • The often-drunk owner of Manor Farm, later expelled from his land by his own animals. He dies in an inebriates' home after abandoning his hopes to reclaim his farm.
    Mr. Jones
  •  15
  • A solicitor hired by Napoleon to act as an intermediary in Animal Farm's trading with neighboring farms.
    Mr. Whymper
  •  15
  • Owner of Foxwood, a neighboring and neglected farm. He eventually sells some of his land to Napoleon and, in the novel's final scene, toasts to Napoleon's success.
    Mr. Pilkington
  •  15
  • Owner of Pinchfield, a neighboring farm. Known for "driving hard bargains." He tries to attack and seize Animal Farm but is defeated.
    Mr. Frederick
  •  15
  • Some of the least intelligent animals on Animal Farm. They can’t remember the Seven Commandments, but Snowball teaches them the maxim “Four legs good, two legs bad,” which they love.
    The sheep
  •  15