Imagine that a simple addition of "result = 1 + 1" is a problem. Decompose it into three subproblems: .............
1. Input the numbers. 2. Process the numbers. 3.Output the result
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15
................. are the one technique that you can use to create algorithms. When using this technique, each instruction is written like text- based programming code but without using the syntax and grammar rules of actual code.
Pseudocode instructions
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................... is writing code to solve a computing problem, so a computer can perform specific tasks
Programming
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....................is a place used in a program to store data that can change
Variable
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the datatype that is used to represent one of two values (True or False): ..............
Boolean
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monster
Reset all scores!
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gold
Win 50 points!
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gift
Win 25 points!
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lifesaver
Give 25 points!
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seesaw
Swap points!
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fairy
Take points!
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shark
Other team loses 10 points!
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baam
Lose 5 points!
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This variable name is following the naming convention: "Student_Name"
False
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These are the data used in programming instructions: ............
operands
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The datatype that is used for whole numbers: .............
integer
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These are used to tell the computer what to do with the data in instructions. Operators are used for input, output, mathematical calculations and logical comparisons: .................
operators
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There are many techniques that can be used to create algorithms. Some techniques to create algorithms include: ........................
Pseudocode, Flowcharts and Decision trees.
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baam
Lose 10 points!
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gift
Win 20 points!
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rocket
Go to first place!
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thief
Give points!
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The data type is used to tell the computer what to do with the data in instructions. Operators are used for input, output, mathematical calculations and logical comparisons: ..............
String
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................ is a steps you follow to solve a problem; commonly used to help plan programs
Algorithm
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Two names for the information that is not processed yet: ................