Data that changes discretely through a finite set of possible values
Digital Data
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Data with values that change continuously, or smoothly, over time. Some examples of analog data include music, colors of a painting, or position of a sprinter during a race.
Analog Data
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trap
No points!
Oops!
shark
Other team loses 20 points!
Okay!
rocket
Go to first place!
Okay!
baam
Lose 25 points!
Oops!
eraser
Reset score!
Oops!
seesaw
Swap points!
Okay!
rocket
Go to first place!
Okay!
banana
Go to last place!
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A collection of public copyright licenses that enable the free distribution of an otherwise copyrighted work, used when an author wants to give people the right to share, use, and build upon a work that they have created
Creative Commons
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A way of representing information using ten options
Decimal
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A contraction of "Binary Digit"; the single unit of information in a computer, typically represented as a 0 or 1
Bit
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Error from attempting to represent a number that is too large
Overflow Error
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Error from attempting to represent a number that is too precise. The value is rounded.
Round-off Error
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A way of representing information using only two options
Binary
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A process for reducing the number of bits needed to represent something in which some information is lost or thrown away. This process is not reversible.
Lossy Compression
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monster
Reset all scores!
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gift
Win 25 points!
Okay!
rocket
Go to first place!
Okay!
thief
Give points!
5
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15
20
25
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A process for reducing the number of bits needed to represent something without losing any information. This process is reversible.
Lossless Compression
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8 bits
Byte
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A work or invention that is the result of creativity, such as a piece of writing or a design, to which one has rights and for which one may apply for a patent, copyright, trademark, etc.
Intellectual Property
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A process for creating a digital representation of analog data by measuring the analog data at regular intervals called samples.