This is the climax of the story or the tensest part. The hero has one more final test to overcome. It can be a final battle with a villain or monster.
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10
Tests, Allies, Enemies
The hero is now in a new world and is an unfamiliar environment. This is a good time for a writer to give the hero tests.
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25
Approach to the Inmost Cave
The hero doesn't actually go to a real 'cave' but arrives at the most dangerous place in the story. This is where the goal of the journey is to be found. The mo
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15
Call to Adventure
The hero is taken out of their normal life and are given a challenge or problem they have to confront.
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15
Refusal of the Call
Sometimes the hero may refuse to go on the adventure. Something happens that makes them change their mind.
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15
Reward (Seizing The Sword)
The hero is now within reaching distance of their ultimate goal or the end of their quest. It might be the keys to a treasure chest or a book of magic spells.
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10
Return with the Elixir
The hero can now return home. They have changed and overcome obstacles in order to be a true hero.
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15
Ordeal
The hero faces their toughest test. Something awful happens, perhaps they must face their biggest fear and the hero discovers something about themselves
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5
Meeting the Mentor
The hero is going on their adventure, but they're often inexperienced. A mentor comes along - someone with wisdom and experience to guide our hero.
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banana
Go to last place!
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Swap points!
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gift
Win 10 points!
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banana
Go to last place!
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10
The Road Back
The hero has what they wanted and they start to head home, but more evil arrives. Is the villain or monster angry that the hero has taken some treasure?
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20
Crossing the First Threshold
The hero is trained up for their adventure and now they make their departure. Now they cannot go back.
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15
Ordinary World
We meet the hero before their journey has started. Their life is often quite mundane or ordinary.