When you make something easy for others to understand by giving reasons or causes
explain
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15
The use of descriptive words in such a way as to give human characteristics to a nonhuman thing such as an object, idea, or animal. Helps convey a particular feeling or attitude toward the item and allows the reader to f
Personification
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15
Events begin falling into place moving toward the end of the story.
Falling Action
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banana
Go to last place!
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fairy
Take points!
5
10
15
20
25
fairy
Take points!
5
10
15
20
25
thief
Give points!
5
10
15
20
25
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This part of the plot tells what happens to the characters after the central conflict and minor problems are solved. Often times this stage sets the reader up for the ending of the story.
Falling Action
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15
the foundation of a novel or story
plot
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to describe the personality traits of someone
Characterize
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The physical location and/or time of the narrative or events of the narrative. Setting can be developed directly through description or can be inferred through context clues, word choice, and dialogue of characters.
Setting
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15
A word prior to an affix being added
Base or root word
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A group of words with a special, more figurative meaning instead of the literal meaning.
Idiom
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heart
Other team wins 25 points!
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shark
Other team loses 10 points!
Okay!
fairy
Take points!
5
10
15
20
25
lifesaver
Give 20 points!
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Goes beyond what the author says to make an educated guess
Inference
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trap
No points!
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gold
Win 50 points!
Okay!
rocket
Go to first place!
Okay!
lifesaver
Give 20 points!
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When you figure out a conclusion or answer; make a decision about something
determine
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action which occurs when a series of events build up to the conflict.