Dijkstraโs algorithm โ an algorithm that finds the shortest path between two nodes or vertices in a graph/network.
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a method of sorting data in an array into alphabetical or numerical order by placing each item in turn in the correct position in the sorted list.
Insertion Sort
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boom
Lose 50 points!
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fairy
Take points!
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gift
Win 10 points!
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baam
Lose 25 points!
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Describe A* algorithm
A* algorithm โ an algorithm that finds the shortest route between nodes or vertices but uses an additional heuristic approach to achieve better performance than
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โ process in which the methods and data from one class, a superclass or base
Inheritance
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... - a method of searching an ordered list by testing the value of the middle item in the list and rejecting the half of the list that does not contain the required value.
Binary Search
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System which is given no training โ learns on basis of โreward and punishmentโ.
Reinforcement Learning
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lifesaver
Give 20 points!
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gold
Win 50 points!
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shark
Other team loses 10 points!
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baam
Lose 15 points!
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Statistical measure used to make predictions from data by finding learning relationships between the inputs and outputs.
Regression
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programming instructions that use the computerโs basic instruction set.
Low-level programming
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banana
Go to last place!
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fairy
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rocket
Go to first place!
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baam
Lose 10 points!
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โ a programming methodology that uses selfcontained objects, which contain programming statements (methods) and data, and which communicate with each other.
OOP
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Time complexity of bubble, insertion sort
O(N^2)
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statements of facts and rules together with a mechanism for setting goals in the form of a query.
Declarative programming
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an instance of a class that is self-contained and includes data and methods.
Object
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Systems that learn without being programmed to learn.