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15
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LAW that explains CREATIVITY
RD 126--> obj. D
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15
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AFFECTIVE FILTER HYPOTHESIS
krashen 1982
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15
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2 new methodologies// techniques to use games in class
GBL & GAMIFICATION
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eraser
Reset score!
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magnet
Take 25 points!
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gift
Win 10 points!
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banana
Go to last place!
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15
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CARD/BOARD GAMES
.0
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15
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GAMIFICATION
--
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heart
Other team wins 20 points!
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fairy
Take points!
5
10
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25
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fairy
Take points!
5
10
15
20
25
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banana
Go to last place!
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15
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What objectives are we working with games ?
D (culture) + B (creativity+critical thinking...)
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15
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PHYSICAL FUNCTION
--
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What are the characteristics of a creative person?
5
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GBL
--
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Who established the characteristics of a creative person?
Torrance in 1990
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How can we foster creativity in class?
ll
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little INTRO FUNCTIONS
--
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boom
Lose 50 points!
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rocket
Go to first place!
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rocket
Go to first place!
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lifesaver
Give 25 points!
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15
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NAME THE TYPE OF GAMES
8: competitivem cooperative, linguistic, communicative, digital and online, escaoe rooms and breakouts, board/card games, writing, oral and body games
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