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Wildlife and Fisheries Game 2

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    Wildlife and Fisheries Game 2
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  • the quality of being cloudy, opaque, or thick with suspended matter.
    Turbidity
  •  15
  • the mass of eggs deposited by fishes, amphibians, mollusks, crustaceans, etc.
    Spawning
  •  15
  • the sudden destruction of large quantities of fish, as by pollution.
    Fishkill
  •  10
  • an act, process, or art of fishing with a hook and line and usually a rod.
    Angling
  •  20
  • a drainage system used to control flooding by temporarily storing flood waters.
    Balanced Pond
  •  15
  • an animal that is hunted and killed by another for food.
    Prey
  •  5
  • an animal that naturally preys on others.
    Predator
  •  5
  • the number living organisms or crops that a region can support without environmental degradation.
    Carrying Capacity
  •  15
  • a cloud of a class characterized by a gray, horizontal layer with a uniform base. Hint: Low Leveled Cloud
    Stratus
  •  25
  • a visible condensation of water droplets or ice crystals from the atmosphere, occurring by an aircraft. Hint: It's a cloud or trail made by an Aircraft.
    Contrail
  •  20
  • a cirri-form cloud of a class characterized by thin, white patches, composed of very small granules ripples. Hint: Higher Level Cloud
    Cirrocumulus
  •  25
  • a cloud of a class characterized by a formless layer that is almost uniformly dark gray; a rain cloud.
    Nimbostratus
  •  25
  • a cloud of a class indicative of thunderstorm conditions, characterized by large, dense towers. Hint: Higher Level Cloud
    Cumulonimbus
  •  25
  • the water on or surrounding the surface of the globe including water in the atmosphere.
    Hydrosphere
  •  25
  • a fish that are less desirable to sport anglers within a limited region.
    Undesirable Fish
  •  10
  • a predator at the top of a food chain that is not preyed upon by any other animal.
    Apex Predator
  •  10