The “like-to-have” parts of a solution to a problem. These parts let us compare solutions and decide if one solution is better than another.
Criteria
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20
When modeling forces, we represent a force with a greater magnitude by using_____.
Longer arrows
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15
When two objects interact (push or pull on each other) the force pairs are always______.
Equal and Opposite
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thief
Give points!
5
10
15
20
25
star
Double points!
Okay!
rocket
Go to first place!
Okay!
baam
Lose 25 points!
Oops!
boom
Lose 50 points!
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fairy
Take points!
5
10
15
20
25
gift
Win 5 points!
Okay!
baam
Lose 5 points!
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15
The name of material that is designed to cause the amount of force in a collision to act over a larger area, reducing the damaging effects of the collision forces on an object.
Cushioning
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15
How a total force may be divided into multiple smaller forces.
Distribution of forces
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20
What is a change in motion?
When an object changes its speed (speeds up, slows down), or direction (rebounds).
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15
The “must-have” parts of a solution to a problem. These parts must be done in order to have a possible solution.
Constraints
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15
The amount of matter in an object. It's measured in grams.
Mass
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15
Are the forces balanced or unbalanced when the sum of all the forces on an object are not equal and/or opposite.
unbalanced
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15
Variable/condition that is purposely changed in the investigation
Independent Variable
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20
The process of studying and/or organizing data; this may include creating tables, charts, or graphs that can be used to identify patterns or trends in the data.
Analysis
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banana
Go to last place!
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star
Double points!
Okay!
gift
Win 20 points!
Okay!
baam
Lose 25 points!
Oops!
15
Are the forces balanced or unbalanced when the sum of all the forces on an object are equal and opposite.