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20
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is a material that becomes magnetic for a short time when itโs near a strong magnet.
temporary magnet
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×
seesaw
Swap points!
Oops!
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fairy
Take points!
5
10
15
20
25
×
rocket
Go to first place!
Okay!
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thief
Give points!
5
10
15
20
25
15
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The strongest type of temporary magnet, created using electricity.
Electromagnet
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10
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A tool that helps us figure out which direction weโre going, like North, South, East, or West.
Compass
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15
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something that can pull or attract certain things, like metal
Magnet
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thief
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5
10
15
20
25
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gift
Win 15 points!
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fairy
Take points!
5
10
15
20
25
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thief
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5
10
15
20
25
10
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The middle part of something.
Core
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10
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to pull together
attract
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15
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tell you where to go or how to move.
Direction
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10
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to push something away
repel
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10
×
True or False: The compass will always point to the west
False
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seesaw
Swap points!
Oops!
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fairy
Take points!
5
10
15
20
25
×
gift
Win 20 points!
Okay!
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lifesaver
Give 10 points!
Oops!
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heart
Other team wins 25 points!
Oops!
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rocket
Go to first place!
Okay!
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gift
Win 20 points!
Okay!
×
thief
Give points!
5
10
15
20
25
20
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A type of bird that travels south in the fall and north in the spring
Goose
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20
×
Strongest magnet in the universe
magnetar
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20
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A magnet that keeps its magnetism forever.
Permanent magnet
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