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15
×
Use adjectives from 3a to complete the sentences. The introduction of strict regulations resulted in a(n) __ change.
Answer: radical / revolutionary
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15
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Gamification is __ by experts as the future of learning.(praised / utilised)
praised
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15
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Use adjectives from 3a to complete the sentences. The company wants to avoid __ changes that will affect all employees.
Answer: radical / revolutionary
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15
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Use adjectives from 3a to complete the sentences,The changes being introduced will have a __ effect on productivity.
(significant / substantial)
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15
×
Use adjectives from 3a to complete the sentences. There were some __ differences in the contract.
Answer: minor / slight
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15
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The millennial __ is the first to grow up with smart devices. ( generation/ systems)
generation
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15
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The way students learn has been __ by gamification. (immersed / transformed)
transformed
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15
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Gamification is an innovative __ that can be applied to different environments. (systems / approach)
approach
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15
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Use adjectives from 3a to complete the sentences.The company made some __ improvements, but they had no significance.
Answer: minimal / slight
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15
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Gamified __ offer an alternative to ordinary tasks. (systems / principles)
systems
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15
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The competitive __ is what makes Internet gaming exciting. (element / solution)
element
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×
thief
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25
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fairy
Take points!
5
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25
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rocket
Go to first place!
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lifesaver
Give 25 points!
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thief
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5
10
15
20
25
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rocket
Go to first place!
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gift
Win 20 points!
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thief
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5
10
15
20
25
15
×
Gamification is a radical __ to the problem of student motivation. (solution / principles)
solution
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15
×
Gamification applies game-design __ to non-game environments. (principles / solution)
principles
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banana
Go to last place!
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magnet
Take 20 points!
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gift
Win 20 points!
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×
thief
Give points!
5
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15
20
25
×
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