Finding and fixing problems in an algorithm or program.
Debugging
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thief
Give points!
5
10
15
20
25
shark
Other team loses 10 points!
Okay!
rocket
Go to first place!
Okay!
banana
Go to last place!
Oops!
15
program statements run in order, from top to bottom.
Sequential Programming
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15
some program statements run when triggered by an event, like a mouse click or a key press
Event Driven Programming
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15
a collection of program statements. Programs run (or âexecuteâ) one command at a time.
Program
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15
form of program documentation written into the program to be read by people and which do not affect how a program runs.
Comment
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15
a written description of how a command or piece of code works or was developed.
Documentation
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15
a command or instruction. Sometimes also referred to as a code statement.
Program Statement
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lifesaver
Give 25 points!
Oops!
seesaw
Swap points!
Okay!
fairy
Take points!
5
10
15
20
25
banana
Go to last place!
Oops!
15
associated with an action and supplies input data to a program. Can be generated when a key is pressed, a mouse is clicked, a program is started, or by any other defined action that affects the flow of execution.
Event
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15
data that are sent to a computer for processing by a program. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text. What we give the computer.
Input
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15
any data that are sent from a program to a device. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text. What the computer gives us.
Output
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15
the steps or phases used to create a piece of software. Typical phases include investigating, designing, prototyping, and testing
Development process
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Check
baam
Lose 25 points!
Oops!
shark
Other team loses 25 points!
Okay!
shark
Other team loses 20 points!
Okay!
lifesaver
Give 25 points!
Oops!
15
the inputs and outputs that allow a user to interact with a piece of software. It can include a variety of forms such as buttons, menus, images, text, and graphics.